Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Good fortune |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
A revolution, attack or other unusual event throws Winona George's life into chaos, forcing Winona George to leave the planet. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Accepted a deal with criminal or other figure under investigation. |
4 |
29 |
Failed to qualify for Marine Support (Marine). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Winona George do not know what happened to Winona George. There is a gap in Winona George's memory. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Winona George secretly provide religious rites for a dying leader or noble, although they do not share Winona George's faith. Gain an Ally in the family and a Rival who disagrees with Winona George's choice. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Opponents of Winona George's belief system ambush Winona George. |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
41 |
Winona George do not know what happened to Winona George. There is a gap in Winona George's memory. |
8 |
41 |
Became a Merchant (Free Trader). |
8 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Merchant (Free Trader). |
9 |
47 |
Imperial trade restrictions force Winona George out of business. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |