Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Zelda Parker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
A mission goes wrong; Zelda Parker and several others are captured and mistreated by the enemy. Gain Zelda Parker's jailer as an Enemy. |
3 |
22 |
Returned to Drifter (Barbarian). |
3 |
26 |
Betrayed by a friend. One of Zelda Parker's Contacts or Allies betrays Zelda Parker, ending Zelda Parker's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
29 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Became a Entertainer (Journalist). |
5 |
31 |
Gain a patron in the arts. Gain an Ally |
5 |
33 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
33 |
Continued as Entertainer (Journalist). |
6 |
37 |
One of Zelda Parker's pieces of art is stolen, and the investigation brings Zelda Parker into the criminal underworld. |
6 |
37 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
7 |
37 |
Continued as Entertainer (Journalist). |
7 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Zelda Parker far from home. |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
42 |
Zelda Parker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |