Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Suffered a deep tragedy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Zelda Teague's Contacts or Allies betrays Zelda Teague, ending Zelda Teague's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Army (Cavalry) with the new title Private. |
4 |
27 |
Assigned to a planet with a hostile or wild environment. |
4 |
29 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
29 |
Continued as Army (Cavalry). |
5 |
30 |
Nearly killed. Fully recovered. |
6 |
30 |
Became a Rogue (Enforcer). |
6 |
31 |
Involved in a gambling ring. |
7 |
34 |
Voluntarily left Enforcer |
7 |
34 |
Returned to Drifter (Wanderer). |
7 |
38 |
Find valuable salvage. |
7 |
38 |
Forced to muster out. |
8 |
38 |
Failed to qualify for Colonist (Citizen). |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
39 |
Contact with Government. |
8 |
42 |
Forced to muster out. |
9 |
42 |
Became a Merchant (Free Trader). |
9 |
43 |
Risk Zelda Teague's fortune on a possibility lucrative deal and win. |
9 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
46 |
Continued as Merchant (Free Trader). |
10 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
50 |
Promoted to Merchant (Free Trader) rank 2. |