Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Zettie Chambers foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Attacked by enemies that Zettie Chambers easily defeat. |
2 |
25 |
Gain Enemy if Zettie Chambers don't already have one. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Betrayed by a friend. One of Zettie Chambers's Contacts or Allies betrays Zettie Chambers, ending Zettie Chambers's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Scout (Explorer). |
4 |
31 |
Zettie Chambers have no idea what happened to Zettie Chambers – they found Zettie Chambers's ship drifting on the fringes of friendly space. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
34 |
Smuggle illegal items onto a planet. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
38 |
Failed to qualify for Merchant Academy. |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Switched to Scout (Courier) with previous rank. |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
42 |
Continued as Scout (Courier). |
8 |
43 |
Spend several years jumping from world to world in Zettie Chambers's scout ship. |
9 |
46 |
Voluntarily left Courier |
9 |
46 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
47 |
Drafted into Explorer |