Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
22 |
Became a Scout (Courier). |
3 |
26 |
Psychologically damaged by Addie Morales's time in the scouts. |
4 |
26 |
Switched to Agent (Corporate Agent). |
4 |
27 |
Established a network of contacts. Gain 2 contacts. |
4 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
30 |
Continued as Agent (Corporate Agent). |
5 |
31 |
Victim of a crime |
6 |
34 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Go undercover to investigate an enemy. |
6 |
37 |
Betrayed by a friend. One of Addie Morales's Contacts or Allies betrays Addie Morales, ending Addie Morales's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
38 |
Continued as Agent (Corporate Agent). |
7 |
41 |
Established a network of contacts. Gain 1 contacts. |
7 |
42 |
Promoted to Agent (Corporate Agent) rank 3. |
8 |
42 |
Voluntarily left Corporate Agent |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
44 |
Addie Morales run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Failed to qualify for Free Trader (Merchant). |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
48 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |