Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
31 |
Caught cheating in some fashion, advancing Addison Clements's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
31 |
An expedition or voyage goes wrong, leaving Addison Clements stranded in the wilderness. |
4 |
31 |
Gain an Enemy |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
37 |
Nearly killed. Owe 5,000 for medical bills. |
6 |
37 |
Failed to qualify for Intelligence (Agent). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
40 |
Attempted a risky adventure and was injured. |
6 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Addison Clements do not know what happened to Addison Clements. There is a gap in Addison Clements's memory. |
8 |
44 |
Became a Scout (Courier). |
8 |
45 |
Addison Clements spend a great deal of time on the fringes of Charted Space. |
8 |
45 |
Addison Clements's ship is damaged, and Addison Clements have to hitch-hike Addison Clements's way back across the stars to the nearest scout base. |
8 |
45 |
Gain 5 Contacts. Gain 2 Enemies. |