Adela Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 51 F 4 (-1) 6 (0) 3 (-1) 9 (1) 3 (-1) 9 (1)463939
Faith In Self
 
Skills
Athletics 0
Drive (Track) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 2
Pilot 0
Recon 0
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Drifter Scavenger 11
Drifter Wanderer 01
Merchant Merchant Marine Senior Crewman12
Scout Courier 04
 
Name Type Affinity Enmity Power Influence Species
Garnett Strachan Contact 1 1 0 4 Murrissi (F/14)
Garnett Strachan is in desperate trouble and could use the character’s help.
Ross King Ally 4 0 2 0 Murrissi (M/38)
Ross King is a member of an organisation which holds a generally opposite view of the Traveller.
Elizebeth Cruz Contact 1 1 0 1 Murrissi (F/16)
Elizebeth Cruz has negatively life-changing event.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2 21 Became a Drifter (Scavenger).
2 22 Attacked by enemies that Adela Hall easily defeat.
2 22 Gain Enemy if Adela Hall don't already have one.
2 25 Promoted to Drifter (Scavenger) rank 1.
3 25 Voluntarily left Scavenger
3 25 Failed to qualify for Engineer/Gunner (Navy).
3 25 Switched to Drifter (Wanderer).
3 27 Adela Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 27 Failed to qualify for Thief (Rogue).
4 27 Submitted to the draft.
4 27 Became a Merchant (Merchant Marine).
4 31 Make an unexpected connection outside Adela Hall's normal circles. Gain a Contact.
4 31 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 31 Continued as Merchant (Merchant Marine).
5 35 Scarred. Fully recovered. Owe 5,000 for medical bills.
6 35 Became a Scout (Courier).
6 36 A new romantic starts. Gain an Ally.
7 39 Continued as Scout (Courier).
7 40 Adela Hall survey an alien world.
8 43 Continued as Scout (Courier).
8 45 Adela Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
9 47 Continued as Scout (Courier).
9 50 Spend several years jumping from world to world in Adela Hall's scout ship.
9 51 Forced to muster out.
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