Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Adele Fawns's scout ship is one of the first on the scene to rescue the survivors of a disaster but Adele Fawns fail to help. Gain an Enemy. |
1 |
22 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Adele Fawns spend a great deal of time on the fringes of Charted Space. |
2 |
25 |
Gain a contact in an alien race. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Amnesia. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Severely injured. Owe 7,500 for medical bills. |
5 |
36 |
Gain Enemy if Adele Fawns don't already have one. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Became a Citizen (Worker). |
7 |
43 |
Adele Fawns is rewarded for Adele Fawns's diligence or cunning. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
47 |
Gained a contact. |
8 |
50 |
Promoted to Citizen (Worker) rank 1. |