Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A series of bad deals and decisions force Adeline Larson into bankruptcy. Adeline Larson salvages what Adeline Larson can. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Adeline Larson's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Journalist (Entertainer). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Adeline Larson do not know what happened to Adeline Larson. There is a gap in Adeline Larson's memory. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
42 |
Find Ancient Technology. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Adeline Larson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Switched to Merchant (Broker). |
8 |
47 |
A sudden war destroys Adeline Larson's trade routes and contacts, forcing Adeline Larson to flee that region of space. |
8 |
47 |
Gain rebels as Enemy |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |