Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
20 |
Entered Military Academy(Naval Academy) |
2 |
24 |
Made lifelong friends. Gain 2 Allies. |
2 |
24 |
Graduated. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Aimee Lite is blamed for an accident that causes the death of several crew members. Aimee Lite's guilt drives Aimee Lite to excel. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
30 |
Aimee Lite inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
30 |
Became a Merchant (Broker). |
5 |
33 |
A good deal ensures Aimee Lite is living the high life for a few years. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Aimee Lite is caught in the periphery of a scandal. |
7 |
40 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Aimee Lite retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Aimee Lite is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |