Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
An expedition or voyage goes wrong, leaving Aimee Silva stranded in the wilderness. |
2 |
22 |
Became a Citizen (Worker). |
2 |
25 |
Aimee Silva befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Aimee Silva gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Make an unexpected connection outside Aimee Silva's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Aimee Silva's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
37 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
41 |
Gain a patron in the arts. Gain an Ally |
7 |
44 |
Promoted to Entertainer (Performer) rank 1. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
48 |
One of Aimee Silva's pieces of art is stolen, and the investigation brings Aimee Silva into the criminal underworld. |
8 |
48 |
Promoted to Entertainer (Performer) rank 2. |