Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Airbi Ge's scout ship is one of the first on the scene to rescue the survivors of a disaster but Airbi Ge fail to help. Gain an Enemy. |
1 |
19 |
Airbi Ge have no idea what happened to Airbi Ge – they found Airbi Ge's ship drifting on the fringes of friendly space. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A series of bad deals and decisions force Airbi Ge into bankruptcy. Airbi Ge salvages what Airbi Ge can. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Opponents of Airbi Ge's belief system ambush Airbi Ge. |
3 |
26 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
26 |
Failed to qualify for Free Trader (Merchant). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Survived a risky adventure but gained nothing. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Airbi Ge's Contacts or Allies betrays Airbi Ge, ending Airbi Ge's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Voluntarily left Scavenger |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Returned to Merchant (Merchant Marine). |
6 |
38 |
Embroiled in legal trouble. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
44 |
Find an Alien Artifact. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
46 |
Voluntarily left Wanderer |
9 |
46 |
Returned to Believer (Missionary/Humanitarian). |
9 |
48 |
Airbi Ge refused an offer of inducements to betray Airbi Ge's faith. Gain 1 enemies. |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |