Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Allie Ward Allie Ward's job. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Allie Ward went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Allie Ward's work ends up coming home with Allie Ward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Good fortune |
5 |
32 |
Continued as Scout (Explorer). |
5 |
36 |
Perform an exemplary service for the scouts. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
40 |
Allie Ward's ship is damaged, and Allie Ward have to hitch-hike Allie Ward's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 3 Contacts. Gain 1 Enemies. |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Allie Ward's Contacts or Allies betrays Allie Ward, ending Allie Ward's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
A notable academic consults with Allie Ward about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Allie Ward secretly provide religious rites for a dying leader or noble, although they do not share Allie Ward's faith. Gain an Ally in the family and a Rival who disagrees with Allie Ward's choice. |
9 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |