Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Alverta Myers's ship is damaged, and Alverta Myers have to hitch-hike Alverta Myers's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
20 |
Became a Merchant (Broker). |
3 |
24 |
Continued as Merchant (Broker). |
3 |
25 |
Alverta Myers's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
25 |
Became a Agent (Corporate Agent). |
4 |
29 |
Given specialist training in vehicles. |
5 |
29 |
Continued as Agent (Corporate Agent). |
5 |
31 |
Birth or Death involving a family member or close friend. |
5 |
33 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
33 |
Continued as Agent (Corporate Agent). |
6 |
35 |
Befriended by a senior agent. |
7 |
37 |
Continued as Agent (Corporate Agent). |
7 |
41 |
Moved to a new world. |
7 |
41 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
41 |
Continued as Agent (Corporate Agent). |
8 |
43 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
43 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Given advanced training in a specialist field |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |