Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Nearly killed. Owe 30,000 for medical bills. |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Army (Cavalry) with the new title Private. |
6 |
36 |
Given a special assignment or duty in Alverta Weakman's unit. |
6 |
39 |
Attempt at commissioned failed. |
6 |
39 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
7 |
39 |
Continued as Army (Cavalry). |
7 |
41 |
Alverta Weakman is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Go undercover to investigate an enemy. |
8 |
45 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Advanced training in a specialist field. |