Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Alvina Miller's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Became a Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
28 |
Gain Enemy if Alvina Miller don't already have one. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
34 |
Alvina Miller is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
34 |
Returned to Drifter (Wanderer). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
37 |
Accused of a crime |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Became a Prisoner (Inmate). |
7 |
41 |
Hire a new lawyer. |
7 |
44 |
Promoted to Prisoner (Inmate) rank 1. |
7 |
44 |
Paroled from prison. |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Gained a contact. |