Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Amber Long run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Broker). |
2 |
24 |
Moved to a new world. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
28 |
A good deal ensures Amber Long is living the high life for a few years. |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
33 |
Promoted to Merchant (Broker) rank 2. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
37 |
Make an unexpected connection outside Amber Long's normal circles. Gain a Contact. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
41 |
A series of bad deals and decisions force Amber Long into bankruptcy. Amber Long salvages what Amber Long can. |
7 |
41 |
Failed to qualify for Intelligence (Agent). |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Became a Entertainer (Journalist). |
8 |
45 |
Join homeworld’s celebrity circles |
8 |
45 |
Gain a contact |
8 |
48 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |