Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside America Penn's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
32 |
America Penn is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Attempted a risky adventure and was wildly successful. |
6 |
36 |
Voluntarily left Wanderer |
6 |
36 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
37 |
Involved in a gambling ring. |
7 |
40 |
Continued as Rogue (Pirate). |
7 |
44 |
Crime pays off. Gain victim as Enemy. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
47 |
Drafted into Engineer/Gunner |