Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Amie Sheils run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Find an Alien Artifact. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Amie Sheils run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
39 |
Invited to take part in a controversial event or exhibition that injures Amie Sheils's social standing. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
42 |
Public opinion turns on Amie Sheils. |
8 |
42 |
Entered Merchant Academy with the Business curriculum. |
8 |
44 |
A prank goes horribly wrong. Gain an Enemy |
8 |
44 |
Dropped out of the merchant academy. |
9 |
44 |
Continued as Entertainer (Artist). |
9 |
47 |
One of Amie Sheils's pieces of art is stolen, and the investigation brings Amie Sheils into the criminal underworld. |
9 |
48 |
Promoted to Entertainer (Artist) rank 1. |