Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Anastasia Graham botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Anastasia Graham inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Anastasia Graham's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Serve as the courier for an important message from the Imperium. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Spend several years jumping from world to world in Anastasia Graham's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Psychologically damaged by Anastasia Graham's time in the scouts. |
7 |
42 |
Failed to qualify for Thief (Rogue). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Betrayed by a friend. One of Anastasia Graham's Contacts or Allies betrays Anastasia Graham, ending Anastasia Graham's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Merchant (Broker). |
8 |
49 |
Anastasia Graham's business or ship thrives. |
8 |
49 |
Promoted to Merchant (Broker) rank 1. |