Retired Scout Angie Hopkins  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 51 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 8 (0)111358
Results-oriented, Manic, Keen
 
Skills
Astrogation 0
Broker 0
Electronics 0
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Profession (Sports/Racquet Sports) 1
Profession (Sports/Track & Field) 1
Science (Robotic Sciences/Cybernetics) 1
Seafarer 0
Stealth 1
Streetwise 2
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout12
Citizen Corporate 12
Drifter Barbarian 12
Merchant Merchant Marine Crewman01
Drifter Wanderer 12
Believer Missionary/Humanitarian Junior Project Worker02
 
Name Type Affinity Enmity Power Influence Species
Ephriam Mitchelle Enemy 0 4 1 2 Sylean (M/48)
Reese Riley Contact 1 1 1 0 Sylean (M/32)
Nannie McKenzie Enemy 0 3 0 1 Vlazhdumecta (F/62)
Hayward Wigram Enemy 0 3 2 0 Cassilldan (M/38)
Sally Jimenez Enemy 0 2 1 0 Sylean (F/36)
Sally Jimenez is a member of an organisation which holds a generally opposite view of the Traveller.
Estelle McKee Enemy 0 2 3 1 Ronnin (F/42)
Joesph Mcabe Ally 4 0 0 6 Sylean (M/69)
Joesph Mcabe fell on hard times.
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Angie Hopkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Angie Hopkins fail to help. Gain an Enemy.
1 20 Severely injured. Fully recovered. Owe 15,000 for medical bills.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Continued as Scout (Explorer).
2 23 Angie Hopkins's ship is damaged, and Angie Hopkins have to hitch-hike Angie Hopkins's way back across the stars to the nearest scout base.
2 23 Gain 1 Contacts. Gain 3 Enemies.
3 23 Became a Citizen (Corporate).
3 24 Angie Hopkins's business expands, Angie Hopkins's corporation grows, or the colony thrives.
3 27 Promoted to Citizen (Corporate) rank 1.
4 27 Continued as Citizen (Corporate).
4 28 A revolution, attack or other unusual event throws Angie Hopkins's life into chaos, forcing Angie Hopkins to leave the planet.
5 28 Failed to qualify for Cavalry (Army).
5 28 Became a Drifter (Barbarian).
5 32 Spend time with an alien race. Gain a contact.
5 32 Promoted to Drifter (Barbarian) rank 1.
6 32 Continued as Drifter (Barbarian).
6 33 Betrayed by a friend. One of Angie Hopkins's Contacts or Allies betrays Angie Hopkins, ending Angie Hopkins's career. That Contact or Ally becomes a Rival or Enemy.
7 33 Failed to qualify for Worker (Citizen).
7 33 Submitted to the draft.
7 33 Became a Merchant (Merchant Marine) with the new title Crewman.
7 34 Angie Hopkins's ship or starport is destroyed by criminals. Gain them as an Enemy.
8 34 Switched to Drifter (Wanderer).
8 35 Attempted a risky adventure and was injured.
8 35 Lightly injured, no permanent damage. Fully recovered.
8 38 Promoted to Drifter (Wanderer) rank 1.
9 38 Continued as Drifter (Wanderer).
9 41 Severely injured. Fully recovered. Owe 2,500 for medical bills.
10 41 Aging Crisis. Owe 10,000 for medical bills.
10 41 Retired at age 41.
10 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 44 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 45 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 45 Aging Crisis. Owe 50,000 for medical bills.
11 45 Continued as Believer (Missionary/Humanitarian).
11 46 Angie Hopkins is caught in the periphery of a scandal.
11 46 Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker.
12 49 Aging Crisis. Owe 30,000 for medical bills.
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