Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Public opinion turns on Annabell Brown. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Given a special assignment or duty in Annabell Brown's unit. |
2 |
26 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Army Support). |
3 |
30 |
Assigned to a planet with a hostile or wild environment. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Continued as Army (Army Support). |
4 |
34 |
Given a special assignment or duty in Annabell Brown's unit. |
4 |
34 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
4 |
34 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
5 |
34 |
Continued as Army (Army Support). |
5 |
35 |
Thrown into a brutal ground war |
5 |
35 |
Scarred. Fully recovered. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Established a network of contacts. Gain 3 contacts. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Annabell Brown's work ends up coming home with Annabell Brown, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
44 |
Failed to qualify for Merchant Academy. |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
48 |
Attempted a risky adventure and was injured. |
8 |
48 |
Severely injured. Owe 5,000 for medical bills. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |