Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
19 |
An assassin attempts to end Annabell Perkins's life. |
2 |
19 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Hard times caused by a lack of interstellar trade costs Annabell Perkins's job. |
3 |
21 |
Became a Army (Army Support) with the new title Private. |
3 |
24 |
Moved to a new world. |
4 |
25 |
Continued as Army (Army Support). |
4 |
26 |
Unit is slaughtered in a disastrous battle, for which Annabell Perkins blame Annabell Perkins's commander. Gain commander as Enemy. |
5 |
26 |
Became a Drifter (Scavenger). |
5 |
28 |
Betrayed by a friend. One of Annabell Perkins's Contacts or Allies betrays Annabell Perkins, ending Annabell Perkins's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
28 |
Became a Merchant (Free Trader). |
6 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Annabell Perkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
36 |
Failed to qualify for Merchant Academy. |
8 |
36 |
Switched to Drifter (Wanderer). |
8 |
40 |
Annabell Perkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
40 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
43 |
Annabell Perkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
44 |
Continued as Believer (Holy Warrior). |
10 |
46 |
Annabell Perkins faith is shaken. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |