Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
20 |
Accepted a deal with criminal or other figure under investigation. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Befriended by a senior agent. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Annette Clark's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Annette Clark's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Annette Clark is sent to a new community or parish to preach The Word among the poor. |
8 |
44 |
Continued as Believer (Holy Warrior). |
8 |
47 |
Annette Clark aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
48 |
Nearly killed. Owe 22,500 for medical bills. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |