Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
An expedition or voyage goes wrong, leaving Annis Moore stranded in the wilderness. |
2 |
20 |
Failed to qualify for Enforcer (Rogue). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Annis Moore do not know what happened to Annis Moore. There is a gap in Annis Moore's memory. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
26 |
Amnesia. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Annis Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Annis Moore foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
Special assignment or duty on board ship. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Returned to Drifter (Scavenger). |
8 |
47 |
Betrayed by a friend. One of Annis Moore's Contacts or Allies betrays Annis Moore, ending Annis Moore's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Became a Prisoner (Inmate). |
9 |
49 |
A guard takes a dislike to Annis Moore. |