Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Given advanced training in a specialist field |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Ara Kabble's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A good deal ensures Ara Kabble is living the high life for a few years. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
A sudden war destroys Ara Kabble's trade routes and contacts, forcing Ara Kabble to flee that region of space. |
8 |
44 |
Gain rebels as Enemy |
9 |
44 |
Failed to qualify for Courier (Scout). |
9 |
44 |
Switched to Drifter (Barbarian). |
9 |
47 |
Contact with Government. |