Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Merchant (Broker). |
3 |
32 |
Continued as Merchant (Broker). |
3 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
36 |
Promoted to Merchant (Broker) rank 1. |
4 |
36 |
Continued as Merchant (Broker). |
4 |
38 |
A good deal ensures Ars Dang is living the high life for a few years. |
4 |
40 |
Promoted to Merchant (Broker) rank 2. |
5 |
40 |
Continued as Merchant (Broker). |
5 |
41 |
Embroiled in legal trouble. |
5 |
44 |
Forced to muster out. |
6 |
44 |
Became a Drifter (Wanderer). |
6 |
46 |
Ars Dang do not know what happened to Ars Dang. There is a gap in Ars Dang's memory. |
7 |
46 |
Became a Scout (Explorer). |
7 |
50 |
Perform an exemplary service for the scouts. |