Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Artie Carroll's business expands, Artie Carroll's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
A revolution, attack or other unusual event throws Artie Carroll's life into chaos, forcing Artie Carroll to leave the planet. |
5 |
32 |
Switched to Scholar (Field Researcher) with previous rank. |
5 |
36 |
Work leads to a considerable breakthrough. |
5 |
36 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
36 |
Continued as Scholar (Field Researcher). |
6 |
40 |
Win a prestigious prize for Artie Carroll's work. |
6 |
40 |
Promoted to Scholar (Field Researcher) rank 2. |
7 |
40 |
Continued as Scholar (Field Researcher). |
7 |
44 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Scholar (Field Researcher) rank 3. |
8 |
44 |
Voluntarily left Field Researcher |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
47 |
Lost eye or limb. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
49 |
Opponents of Artie Carroll's belief system ambush Artie Carroll. |
10 |
49 |
Nearly killed. Owe 40,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |