Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Make an unexpected connection outside Arvilla Clubb's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A sudden war destroys Arvilla Clubb's trade routes and contacts, forcing Arvilla Clubb to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
31 |
Betrayed by a friend. One of Arvilla Clubb's Contacts or Allies betrays Arvilla Clubb, ending Arvilla Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Citizen (Colonist). |
5 |
32 |
A revolution, attack or other unusual event throws Arvilla Clubb's life into chaos, forcing Arvilla Clubb to leave the planet. |
6 |
32 |
Failed to qualify for Journalist (Entertainer). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
35 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
35 |
Became a Drifter (Wanderer). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |
7 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
39 |
Became a Scholar (Field Researcher). |
8 |
42 |
Refuse to join a cheat in some fashion. |
8 |
43 |
Promoted to Scholar (Field Researcher) rank 1. |
9 |
43 |
Continued as Scholar (Field Researcher). |
9 |
46 |
An expedition or voyage goes wrong, leaving Arvilla Clubb stranded in the wilderness. |
10 |
46 |
Switched to Drifter (Scavenger). |
10 |
48 |
Attacked by enemies that Arvilla Clubb easily defeat. |
10 |
48 |
Gain Enemy if Arvilla Clubb don't already have one. |
10 |
50 |
Promoted to Drifter (Scavenger) rank 1. |