Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Arvilla Hawkins's work ends up coming home with Arvilla Hawkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Arvilla Hawkins do not know what happened to Arvilla Hawkins. There is a gap in Arvilla Hawkins's memory. |
3 |
20 |
Failed to qualify for Explorer (Scout). |
3 |
20 |
Switched to Drifter (Wanderer). |
3 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
26 |
Severely injured. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
31 |
Find valuable salvage. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
34 |
Drafted into Surveyor |
6 |
36 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
36 |
Became a Scout (Surveyor). |
7 |
39 |
Arvilla Hawkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
A good deal ensures Arvilla Hawkins is living the high life for a few years. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
Arvilla Hawkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Arvilla Hawkins come into conflict with a splinter group Arvilla Hawkins's own religion which maintains Arvilla Hawkins's version is the wrong one. Gain 3 Rivals. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |