Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Severely injured. Owe 10,000 for medical bills. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Failed to qualify for Scientist (Scholar). |
3 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Find valuable salvage. |
3 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
26 |
Voluntarily left Wanderer |
4 |
26 |
Became a Scout (Surveyor). |
4 |
29 |
Ashshula have no idea what happened to Ashshula – they found Ashshula's ship drifting on the fringes of friendly space. |
5 |
29 |
Became a Rogue (Enforcer). |
5 |
32 |
Betrayed by a friend. One of Ashshula's Contacts or Allies betrays Ashshula, ending Ashshula's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
A notable academic consults with Ashshula about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
36 |
Continued as Believer (Mainstream Believer). |
7 |
39 |
Ashshula retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
Accused of a crime |
9 |
44 |
Became a Prisoner (Thug). |
9 |
48 |
Disgraced. Word of Ashshula's criminal past reaches Ashshula's homeworld. |