Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Aurora Clubb's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Aurora Clubb's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
24 |
Advanced training in a specialist field |
4 |
27 |
Continued as Marine (Marine Support). |
4 |
28 |
Commanding officer takes an interest in Aurora Clubb's career. |
4 |
31 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
5 |
31 |
Continued as Marine (Marine Support). |
5 |
32 |
On the front lines of a planetary assault and occupation. |
6 |
35 |
Continued as Marine (Marine Support). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
42 |
Attempted a risky adventure and was sent to prison. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
43 |
Became a Prisoner (Fixer). |
8 |
46 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
9 |
47 |
Switched to Prisoner (Thug) with previous rank. |
9 |
48 |
Beaten by a prison gang. |
9 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |