Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Be-ke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
25 |
Continued as Scout (Courier). |
3 |
26 |
Victim of a crime |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Be-ke's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
Be-ke foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
41 |
Be-ke is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
45 |
Attempted a risky adventure and was wildly successful. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
45 |
Continued as Drifter (Scavenger). |