Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Art (Presentation/Holography) as a hobby. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Journalist (Entertainer). |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
27 |
Betrayed by a friend. One of Beaulah Stewart's Contacts or Allies betrays Beaulah Stewart, ending Beaulah Stewart's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
27 |
Became a Army (Army Support) with the new title Private. |
3 |
31 |
Surrounded and outnumbered by the enemy, Beaulah Stewart hold out until relief arrives. |
4 |
31 |
Continued as Army (Army Support). |
4 |
33 |
Commanding officer takes an interest in Beaulah Stewart's career. |
4 |
35 |
Attempt at commissioned failed. |
4 |
35 |
Forced to muster out. |
5 |
35 |
Failed to qualify for Journalist (Entertainer). |
5 |
35 |
Switched to Drifter (Scavenger). |
5 |
37 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
37 |
Failed to qualify for Free Trader (Merchant). |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Encounter a Psionic institute. |
6 |
41 |
Tested for psionic powers |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
42 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
42 |
Became a Scout (Explorer). |
8 |
44 |
Beaulah Stewart's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
46 |
Continued as Scout (Explorer). |
9 |
50 |
Psychologically damaged by Beaulah Stewart's time in the scouts. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |