Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Surrounded and outnumbered by the enemy, Belle Wood hold out until relief arrives. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Cavalry |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Belle Wood do not know what happened to Belle Wood. There is a gap in Belle Wood's memory. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
25 |
Rewarded for a successful mission. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Go undercover to investigate an enemy. |
5 |
34 |
A police detective or rival criminal forces Belle Wood to flee and vows to hunt Belle Wood down. Gain an Enemy. |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Belle Wood's work ends up coming home with Belle Wood, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
38 |
Failed to qualify for Surveyor (Scout). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
39 |
Attacked by enemies and injured. |
7 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Gain Enemy if Belle Wood don't already have one. |
8 |
42 |
Continued as Drifter (Scavenger). |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
49 |
Belle Wood do not know what happened to Belle Wood. There is a gap in Belle Wood's memory. |