Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Belva King is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Nearly killed. Owe 11,250 for medical bills. |
3 |
24 |
Failed to qualify for University. |
3 |
24 |
Became a Drifter (Wanderer). |
4 |
28 |
Voluntarily left Wanderer |
4 |
28 |
Became a Rogue (Thief). |
4 |
29 |
Involved in a gambling ring. |
4 |
32 |
Promoted to Rogue (Thief) rank 1. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
34 |
A police detective or rival criminal forces Belva King to flee and vows to hunt Belva King down. Gain an Enemy. |
6 |
34 |
Became a Scholar (Physician). |
6 |
37 |
Win a prestigious prize for Belva King's work. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
40 |
Entangled in a bureaucratic or legal morass that distracts Belva King from Belva King's work. |
8 |
42 |
Voluntarily left Physician |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
46 |
Find valuable salvage. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
48 |
Betrayed by a friend. One of Belva King's Contacts or Allies betrays Belva King, ending Belva King's career. That Contact or Ally becomes a Rival or Enemy. |