Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Betsy Reid's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Rogue (Thief). |
2 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Voluntarily left Thief |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Continued as Scout (Courier). |
4 |
32 |
When dealing with an alien race, Betsy Reid botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Courier). |
5 |
35 |
Perform an exemplary service for the scouts. |
5 |
37 |
Promoted to Scout (Courier) rank 2. |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
Betsy Reid discover a world, item or information of worth to the Imperium. |
6 |
41 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
7 |
41 |
Continued as Scout (Courier). |
7 |
44 |
Betsy Reid spend a great deal of time on the fringes of Charted Space. |
7 |
44 |
Betsy Reid's ship is damaged, and Betsy Reid have to hitch-hike Betsy Reid's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 6 Contacts. Gain 3 Enemies. |
8 |
45 |
Continued as Scout (Courier). |
8 |
48 |
When dealing with an alien race, Betsy Reid botch an opportunity to gather extra intelligence about them. |
8 |
48 |
Injured. Fully recovered. Owe 2,500 for medical bills. |