Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Bettie Sullivan do not know what happened to Bettie Sullivan. There is a gap in Bettie Sullivan's memory. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
29 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
29 |
Became a Entertainer (Artist). |
4 |
30 |
Victim of a crime |
4 |
33 |
Promoted to Entertainer (Artist) rank 1. |
5 |
33 |
Continued as Entertainer (Artist). |
5 |
37 |
Win a prestigious prize. |
5 |
37 |
Promoted to Entertainer (Artist) rank 2. |
6 |
37 |
Continued as Entertainer (Artist). |
6 |
38 |
Gain a patron in the arts. Gain an Ally |
7 |
41 |
Voluntarily left Artist |
7 |
41 |
Became a Scholar (Scientist). |
7 |
45 |
A rival researcher blackens Bettie Sullivan's name or steals Bettie Sullivan's research. Gain a Rival. |
8 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Scholar (Scientist). |
8 |
46 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |