Betty Aubert  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 51 F 3 (-1) 2 (-2) 1 (-2) 9 (1) 6 (0) 3 (-1)321963
Constantly twitches nose, Cruel, Knowledgeable
 
Skills
Admin 1
Advocate 1
Athletics 0
Broker 2
Carouse 0
Deception 0
Engineer (Power) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Archaic) 1
Mechanic 0
Persuade 0
Profession (Worker/Metalworking) 1
Recon 2
Stealth 0
Steward 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 01
Citizen Colonist Settler24
Merchant Broker 23
 
Name Type Affinity Enmity Power Influence Species
Liam McLean Enemy 0 2 3 1 Darmine (M/35)
Paul Gonzalez Enemy 0 4 0 4 Cafadan (M/47)
Relationship soured.
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 22 A police detective or rival criminal forces Betty Aubert to flee and vows to hunt Betty Aubert down. Gain an Enemy.
2 22 Became a Citizen (Colonist).
2 25 Advanced training in a specialist field.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 27 Betty Aubert gain experience in a technical field as a computer operator or surveyor.
4 30 Continued as Citizen (Colonist).
4 31 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4 34 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 34 Continued as Citizen (Colonist).
5 38 Life ruined by a criminal gang. Gain the gang as an Enemy
6 38 Became a Merchant (Broker).
6 39 A good deal ensures Betty Aubert is living the high life for a few years.
6 42 Promoted to Merchant (Broker) rank 1.
7 42 Continued as Merchant (Broker).
7 46 Promoted to Merchant (Broker) rank 2.
8 46 Continued as Merchant (Broker).
8 50 Imperial trade restrictions force Betty Aubert out of business.
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