Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Beulah White's scout ship is one of the first on the scene to rescue the survivors of a disaster but Beulah White fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Beulah White's time in the scouts. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Continued as Scout (Courier). |
3 |
27 |
Beulah White's ship is damaged, and Beulah White have to hitch-hike Beulah White's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Good fortune |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Beulah White's normal circles. Gain a Contact. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Colonist (Citizen). |
8 |
43 |
Became a Drifter (Barbarian). |
8 |
44 |
Find valuable salvage. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
50 |
Severely injured. Owe 25,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |