Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
A revolution, attack or other unusual event throws Blanch McGrath's life into chaos, forcing Blanch McGrath to leave the planet. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
26 |
Blanch McGrath went above and beyond the call of duty. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Failed to qualify for Line/Crew (Navy). |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
30 |
Blanch McGrath do not know what happened to Blanch McGrath. There is a gap in Blanch McGrath's memory. |
6 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
30 |
Switched to Drifter (Barbarian). |
6 |
34 |
Find valuable salvage. |
7 |
34 |
Continued as Drifter (Barbarian). |
7 |
38 |
Blanch McGrath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Became a Citizen (Colonist). |
8 |
40 |
Spent time maintaining and using heavy vehicles. |
8 |
42 |
Promoted to Citizen (Colonist) rank 1. |
9 |
42 |
Continued as Citizen (Colonist). |
9 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
Gained a contact. |
10 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |