Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Blanche Garrett far from home. |
4 |
27 |
Returned to Merchant (Free Trader). |
4 |
29 |
Severely injured. Owe 6,250 for medical bills. |
5 |
29 |
Failed to qualify for Corporate (Citizen). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Severely injured. Owe 5,000 for medical bills. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Good fortune |
7 |
37 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Blanche Garrett aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
38 |
Retired. |
8 |
39 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |