Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Brandie Ahern befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Brandie Ahern do not know what happened to Brandie Ahern. There is a gap in Brandie Ahern's memory. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Brandie Ahern retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
40 |
Forced to continue current assignment. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Brandie Ahern refused an offer of inducements to betray Brandie Ahern's faith. Gain 2 enemies. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Brandie Ahern come into conflict with a splinter group Brandie Ahern's own religion which maintains Brandie Ahern's version is the wrong one. Gain 1 Rivals. |
9 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |