Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies that Callie Smith easily defeat. |
1 |
20 |
Gain Enemy if Callie Smith don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Callie Smith's Contacts or Allies betrays Callie Smith, ending Callie Smith's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
25 |
Returned to Drifter (Scavenger). |
4 |
26 |
Attempted a risky adventure and was wildly successful. |
5 |
29 |
Continued as Drifter (Scavenger). |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
36 |
Encounter a Psionic institute. |
6 |
36 |
Tested for psionic powers |
6 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
37 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
40 |
Pick up potentially useful information using Callie Smith's psychic powers. |
7 |
41 |
Promoted to Psion (Psi-Warrrior) rank 1. |
8 |
41 |
Continued as Psion (Psi-Warrrior). |
8 |
42 |
Psionic strength increases. |
8 |
45 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
9 |
45 |
Continued as Psion (Psi-Warrrior). |
9 |
48 |
Gain a mentor. |
9 |
49 |
Promoted to Psion (Psi-Warrrior) rank 3. |