Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies that Carole Finnerty easily defeat. |
1 |
21 |
Gain Enemy if Carole Finnerty don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Carole Finnerty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Merchant (Broker). |
4 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Risk Carole Finnerty's fortune on a possibility lucrative deal and win. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
A good deal ensures Carole Finnerty is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
Given advanced training in a specialist field |
7 |
46 |
Promoted to Merchant (Broker) rank 4. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
50 |
A good deal ensures Carole Finnerty is living the high life for a few years. |
8 |
50 |
Forced to continue current assignment. |
8 |
50 |
Promoted to Merchant (Broker) rank 5. |