Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Join a social movement. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Free Trader (Merchant). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
27 |
Drafted into Flight |
3 |
30 |
Became a Navy (Flight) with the new title Crewman. |
3 |
34 |
During a battle, defeat or victory depends on Carolyn Hand's actions. The ship suffers severe damage and Carolyn Hand is blamed for the disaster. Carolyn Hand is court - martialled and discharged. |
4 |
34 |
Became a Rogue (Enforcer). |
4 |
37 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
37 |
Returned to Drifter (Wanderer). |
5 |
41 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
6 |
41 |
Became a Scout (Explorer). |
6 |
44 |
Carolyn Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carolyn Hand fail to help. Gain an Enemy. |
6 |
44 |
Psychologically damaged by Carolyn Hand's time in the scouts. |
7 |
45 |
Attempted to change assignments. |
7 |
45 |
Failed to qualify for Surveyor (Scout). |
7 |
45 |
Continued as Scout (Explorer). |
7 |
48 |
Spend several years jumping from world to world in Carolyn Hand's scout ship. |