Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Cathy Frazier foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Special assignment or duty on board ship. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Special assignment or duty on board ship. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Special assignment or duty on board ship. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Voluntarily left Engineer/Gunner |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
37 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
40 |
Drafted into Courier |
7 |
41 |
Became a Scout (Courier). |
7 |
42 |
Cathy Frazier's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cathy Frazier fail to help. Gain an Enemy. |
7 |
42 |
Psychologically damaged by Cathy Frazier's time in the scouts. |
8 |
45 |
Continued as Scout (Courier). |
8 |
46 |
Cathy Frazier inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
46 |
Returned to Merchant (Free Trader). |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |