Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Expand the field of Pilot (Small Craft), but gain a Rival in Charles Tow's former tutor. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
26 |
Charles Tow's business expands, Charles Tow's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Moved to a new world. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Charles Tow's business expands, Charles Tow's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Failed to qualify for Law Enforcement (Agent). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Charles Tow come into conflict with a splinter group Charles Tow's own religion which maintains Charles Tow's version is the wrong one. Gain 3 Rivals. |
8 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Retired. |
8 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Moved to a new world. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |