Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Entered University. |
2 |
23 |
Made lifelong friends. Gain 2 Allies. |
2 |
24 |
Graduated. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Severely injured. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Risk Cherry Fox's fortune on a possibility lucrative deal and win. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Embroiled in legal trouble. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Became a Citizen (Worker). |
8 |
43 |
Political upheaval strikes Cherry Fox's homeworld, and Cherry Fox is caught up in the revolution. |
8 |
45 |
Promoted to Citizen (Worker) rank 1. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
49 |
Good fortune |
9 |
49 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |