Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
21 |
Became a Merchant (Broker). |
2 |
25 |
Amnesia. |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
26 |
Gained a contact. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Risk Christy Byrd's fortune on a possibility lucrative deal and win. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Failed to qualify for Enforcer (Rogue). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
36 |
Drafted into Law Enforcement |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Rewarded for a successful mission. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
44 |
An investigation takes on a dangerous turn. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Christy Byrd's work ends up coming home with Christy Byrd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |